Sonic Hellfire Saga

Sonic Hellfire Saga

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Description

Sonic Hellfire Saga is a sonic game that combines Castlevania and Ghosts’N-Goblins-styled all into one cool game.

Updated 2023 to the Finale Version. Been in development for the past 5 years.

Story:

Sonic finds his realm transformed, merging with the demon realm to form a nightmarish scape littered with legions of hungry-for-blood demons. Help Sonic to escape from hell and return to his home world!

Featuring enemies and bosses from:

  • Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java);
  • Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts;
  • Kid Chameleon;
  • The Legend of Zelda: A Link to the Past;
  • Splatterhouse 2;
  • Demon’s Crest;
  • Sparkster: Rocket Knight Adventures 2;
  • Castle of Illusion Starring Mickey Mouse;
  • GS Mikami,

Credits:

General credits:

  • Narcologer – Project lead, programming, main game and story concept, some boss and enemy sprites, custom powerup
  • TheBlad768 – Main programming, creating the HAGE engine, some boss and enemy sprites, cutscenes, blood, weather effects, SEGA and title screen implementation, sound driver modification.
  • FoxConED – Hardline team leader, music creation, programming, sound driver modification.
  • mrcat-pixel – Art direction, level design, tileset and background art, sprite art, writing help.
  • VladislavSavvateev – Programming, HardLine screen implementation, sound driver modification, tool programming.
  • AURORA☆FIELDS – AMPS sound driver, programming, moving lava and parallax engine implementation.
  • Gerry Trevino – Composing the main theme.
  • GENATAR_i – Music creation.
  • Ralakimus – Programming, HUD implementation.
  • Hotmilk – Writing.
  • VAdaPEGA – Sprite art.
  • Trickster – Sprite art.
  • Sergey ESN – Sprite art.
  • Nat the Porcupine – Sprite art.
  • Sosocheck69 – Concept artist.
  • ProjectFM – One of the bosses and its sprite art.
  • cuberoot – Programming development tools.
  • N-BAH – Programming development tools.
  • SHooTeR – General help, programming development tools.
  • Solareyn Eylinor – Directing cutscene animation.
  • malamus – Testing and feedback.
  • Vladikcomper – Programming, improved Kosinski, Nemesis alghorithms, Advanced Error Handler.
  • Flamewing – Ultra DMA Queue, improved Kosinski Module alghorithm.

Featuring enemies and bosses from:

  • Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java);
  • Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts;
  • Kid Chameleon;
  • The Legend of Zelda: A Link to the Past;
  • Splatterhouse 2;
  • Demon’s Crest;
  • Sparkster: Rocket Knight Adventures 2;
  • Castle of Illusion Starring Mickey Mouse;
  • GS Mikami,

which have been edited by sprite artists to fit the game’s artstyle where time permitted; additionally, featuring character sprites from:

  • Shinbaloonba – Sonic;
  • Gabriel_aka_Frag – Rouge;
  • Skylights – Tikal;
  • teamhedgehog – Honey;
  • EchidKnux – Death,

also edited where possible. (Please excuse the messy placeholders, we’re working on it!)

Featuring music from:

  • Actraiser;
  • Rusty;
  • Castlevania (Super ~ 4, Portrait of Ruin, Symphony of the Night, Aria Of Sorrow)
  • Elemental Master;
  • Ultimate Mortal Kombat 3;
  • Dragon’s Fury;
  • Gerry Trevino;
  • Periphery,

Just Have Fun!

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